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BiggyRich
I'm an Art and Animation enthusiast and use Anime Studio and Manga Studio as my main tools. I also enjoy playing with programming and games development tools (Preferred choice is Gamemaker Studio but have dabbled with PyGame and Blender).

Age 40, Male

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Norfolk

Joined on 8/11/14

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BioShock - Big Daddy in progress

Posted by BiggyRich - September 3rd, 2014


Hi All,

I'm in the process of making a Big daddy character from Bioshock. So far I've got the legs looking fairly good (see screen grab).

5134008_140972959942_BigDaddyinProgress.bmp

 

 

 

 

 

 

 

 

 

I did suffer a small set back of animating on the mainline rather than in a smart bone action, idiot. Not sure if there is any way to copy across? If anyone knows please comment and share.

The Vector work is going well though, hopefully he'll be finished and rigged with styles, Smartbone actions, labelled bones, bone constraints, etc, etc within the next few days (or that's the plan).

Any advice or suggestions would be appreciated, I am using vector layers within groups within the overall bone group which will probably affect reverse compatibility (is this good practice?). I am still using Anime Studio 9.5

The Final Character Will be uploaded for download from my blog:

http://biggyrichanimestudio.blogspot.com/


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